🗡️ The Golden Talon Quest Generator 🗡️
First-Time DM Guide
What you need: one 20-sided die (D20) for the group, plus any other dice you like.
How to use:
- This is a "New player" friendly adventure, get your players to create a basic character (name/human(or other)/class(fighter/wizard/thief etc), maybe ask them to draw a picture of them, ask what makes them special, ask why they are adventuring - with that in hand... roll the dice and have fun.
- There are randomly created sections to read out that have some variations - Read through the text privately then give the players the relevant information, letting players act/answer when asked - .
- You can choose a fully random journey or allow players to choose the "Quest" and "Location" - feel free to make up a connection between the two! e.g. "There are many relics about, but no one is quite sure where this one is... it's rumoured that one possible location is the Crumbling Tower."
- Let the players choose their journey - Click "Reveal Guild Quests" and let the group choose.
- Let the players choose the journey's end location - Choose a location when prompted.
- Read each box: Quest → Location → Helper → Challenge → Creature.
- There are lots of combinations of quests. You can choose the quest and location then the journey will be randomly generated. - When you get to the bottom "Reset" the quest and start again!
- When it says "Player rolls D20", pick a player to roll and read their outcome (1–5, 6–15, 16–20).
- Encourage as many questions as game-time allows!
Tip: Let each player answer once when asked. No extra rules needed—just keep it fun!
🏰 Guild Briefing
The heavy oak doors of the Golden Talon Adventurers' Guild creak open. Candlelight flickers across scarred tables and colourful maps.
Maera Talonfist, the half-orc guildmaster, looks up from sharpening her greataxe. Her one good eye sizes you up.
"Adventurers," she growls, slamming a tankard down, "the wilds are restless. Bandits, ghosts, monsters... pick your problem. Choose your quest, name your destination, and roll the bones when fate demands it. The Golden Talon pays in gold... and glory."
"Adventurers," she growls, slamming a tankard down, "the wilds are restless. Bandits, ghosts, monsters... pick your problem. Choose your quest, name your destination, and roll the bones when fate demands it. The Golden Talon pays in gold... and glory."
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